Boning Li's profile

Procedural Growth

I've always had a keen interest in setting up guidelines that allow computers to work autonomously and create intriguing content.

In this project, I used a growth solver to develop structures with different forms and levels of detail in specific zones. I employed Karma for shading and rendering tasks.

To further expand the diversity, I integrated the Procedural Dependency Graph (PDG) into the system. This allowed me to produce more than 200 unique variations, each containing 5 million polygons.
Procedural Growth
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Procedural Growth

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